PYGAME EVENT

Jul 9, 11
Other articles:
  • for event in pygame.event.get(): #get user input if event.type == pygame.QUIT: # if user clicks the close X running = 0 #make running 0 to break out of loop .
  • Re: [pygame] Question about Pygame.event.wait and pygame.mixer.get_busy. sam . hacking. Mon, 06 Jun 2011 02:42:40 -0700. On Mon, 06 Jun 2011 10:30 +0100, .
  • 1 answer - Feb 18I've created a GameObject class, using the python pygame library, . Do I need to make the rect into an image for the mouse events to register, .
  • import pygame, sys, random from pygame.locals import * # set up pygame . True: # check for events for event in pygame.event.get(): if event.type == QUIT: .
  • 4 posts - 3 authors - Last post: Feb 23#switches hit, going via the ipac thingy should be handled as keystrokes, yeah? for event in pygame.events.get(): if event.type == KEYDOWN: .
  • paint.py a simple paint program""" import pygame def checkKeys(myData): """test for various keyboard inputs""" #extract the data (event, background, .
  • Aug 11, 2009 – Introduction To continue further into my PyGame exploration articles and tutorials, I'll try to come up with a complete Shmup game as .
  • 2 posts - 1 author - Last post: Jun 6The code is the following: while (pygame.mixer.get_busy()): esemeny =pygame. event.wait() if esemeny.type == pygame.KEYDOWN: if (esemeny.key .
  • 5 posts - 3 authors - Last post: Apr 27During event.waitKeys and event.getKeys there's a line that determines whether to use pygame or pyglet backends for keyboard handling and .
  • Mar 23, 2009 – The goal of this class is to make input easier, and globally accessible to the entire game for each loop. This also keeps track of whether .
  • Mar 7, 2009 – walls=pygame.sprite.RenderPlain(wall_list) clock = pygame.time.Clock() while 1: clock.tick(40) for event in pygame.event.get(): .
  • Mar 3, 2008 – Running under a Nokia 770 with pymaemo (also pygame): . screen.set_at((x, y), color) 32 pygame.display.update((0, y, width, 1)) 33 event .
  • Jul 3, 2011 – Input.event(KEY) - Retrieve pygame event of key . . Returns a list containing the pygame.event and a status code .
  • Apr 26, 2006 – This tutorial will go through a Python script that initializes Pygame, displays key press event information and exit when the escape key is .
  • Color("black")) events = pygame.event.get() for event in events: if event.type = = pygame.QUIT: looping = False if event.type == pygame. .
  • 1 answer - May 5Just a noob question about python and pygame event handling. . I think you meant this: if event.type in (pygame.QUIT, pygame.KEYDOWN) .
  • Each time through the loop, we need to look for quit events and if we find one, we need to quit the program: for event in pygame.event.get(): if event.type .
  • Anytime the mouse is moved it generates a pygame.MOUSEMOTION event. The .
  • [Tutor] pygame event.type == QUIT. Nick Marmion nickle84_24 at hotmail.com. Fri Jul 4 23:15:40 CEST 2008. Previous message: [Tutor] graphs & diagrams in .
  • bounce.py: Initialization and Event handling. This first file is the main program. It is responsible for initializing PyGame and setting everything up for .
  • Apr 23, 2011 – The event queue gets pygame.KEYDOWN and pygame.KEYUP events .
  • A Pygame Subset for Android game consists of a game written using the subset . except ImportError: android = None # Event constant. TIMEREVENT = pygame. .
  • 4 posts - 2 authors - Last post: Jun 3for event in pygame.event.get(): if event.type == QUIT: terminate() if event. type == KEYDOWN: if event.key == K_ESCAPE: # pressing escape .
  • Jul 15, 2008 – Pygame handles all it's event messaging through an event queue. The routines in this module help you manage that event queue. .
  • Apr 4, 2011 – for event in pygame.event.get(): class Input(object): if event.type == pygame. QUIT: keepGoing = False if event.type == pygame.KEYDOWN: .
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  • import pygame from pygame.locals import * class CEvent: def __init__(self): pass def on_event(self, event): pass def on_inputFocus(self): pass def .
  • Nov 9, 2006 – pygame.time.delay(10) def handleEvents(self): exit = False for event in pygame. event.get(): if event.type == QUIT: exit = True elif .
  • Nov 7, 2009 – Clock() # set the window title pygame.display.set_caption("Pygame Tutorial 2 - Basic") # tell pygame to only pay attention to certain events .
  • Dec 9, 2007 – So far, we have been using pygame.event.poll() to get event information. I have already hinted that there are alternatives. .
  • Each event type—whether it's for a key push or a mouse click—is a unique integer . An Event object returned by pygame.event.get also has other attributes .
  • In PyGame Event is a class that contain some info about event that have happened in the past. They are stored in queue, so you can simply pull and post .
  • With the Pygame event queue system, dummy! It's a really easy system to use and understand, so this shouldn't take long :) You've already seen the event .
  • The basic Pygame game. For the sake of revision, and to ensure that you are familiar . Event loop while 1: for event in pygame.event.get(): if event.type .
  • Aug 2, 2010 – import pygame def must_quit(): event = pygame.event.poll() return event.type == pygame.QUIT screen = pygame.display.set_mode((640, .
  • Apr 2, 2008 – I have found that just watching for joystick events may not provide . Once the device is initialized the Pygame event queue will start .
  • Pygame handles all it's event messaging through an event queue. The routines in this module help you manage that event queue. The input queue is heavily .
  • MOUSEBUTTONDOWN and pygame.MOUSEBUTTONUP events when they are pressed and released. . Anytime the mouse is moved it generates a pygame.MOUSEMOTION event . .
  • Pygame handles all it's event messaging through an event queue. The routines in this module help you manage that event queue. The input queue is heavily .
  • Nov 16, 2007 – I wanted my print output to show up on pygame display. . watch for QUIT events event = pygame.event.poll() if event.type == pygame. .
  • Aug 24, 2008 – SNAKER.py - A simple SNAKE game written in Python and Pygame # # This . while 1: for event in pygame.event.get(): if event.type == QUIT: .
  • May 12, 2011 – Rotating 3D Cube using Python and Pygame . run(self): """ Main Loop """ while 1: for event in pygame.event.get(): if event.type == pygame. .
  • pygame.event.get is used to see what is happening in the program. It returns a list of events. We pass this list to the input function we defined above. .
  • 2 posts - 2 authors - Last post: Nov 3, 2008You have to use the function pygame.sprite.spritecollide . while True: for event in pygame.event.get(): if event.type == QUIT: exit() .
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  • 4 posts - 2 authors - Last post: Feb 23, 2005gameLoop() # This function pumps the Pygame events and checks for mouse and keyboard events pygame.time.wait(10) .
  • May 30, 2007 – This is done by the MOUSEMOTION event. The code looks as follows: 1 #! /usr/bin/ env python 2 3 import pygame 4 5 x = y = 0 6 running = 1 7 .
  • 4 posts - 3 authors - Last post: Aug 28, 2006I've just been messing around with pygame and have a strange problem with it ( not) accepting events. I've condensed it down into a very .
  • Every event type can have a separate timer attached to it. It is best to use the value between pygame.USEREVENT and pygame.NUMEVENTS. .
  • Jan 28, 2011 – Create a Pygame window; Stop the window from immediately disappearing; Close the window in response to a quit event; Change the title and .

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