PYGAME EVENT.POS

Sep 27, 14
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  • https://uk.answers.yahoo.com/question/index?qid. ‎CachedIm new to python and pygame and im trying to run a simple mouse test that show
  • myslu.stlawu.edu/~ltorrey/courses/fall09/cs140b/hw/pygame‎CachedThe pygame library is another graphics library that is more powerful than the .
  • www.gamedev.net/topic/639898-code-review-for-a-pygame-project/‎Cachedusr/bin/env python # -*- coding: utf-8 -*- # Importing pygame modules . event.
  • www.geon.wz.cz/pygame/ref/pygame_mouse.html‎CachedSimilarAll mouse events are retrieved through the pygame.event module. . get_pos
  • saremox.de/2013/12/ein-wenig-mit-pygame-rumspielen/‎Cached16. Dez. 2013 . Was mich besonders an PyGame fasziniert ist die Schnelligkeit mit der .
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  • www.sigverse.org/. /index.php? SigService%20to%20capture%20relative%20positions%20of%20m. ‎CachedMOUSEMOTION: (a,b,c)= pygame.mouse.get_pressed(); if a == 1: print "the left
  • python-forum.org/viewtopic.php?f=26&t=11911‎Cachedmousey, mousex = event.pos pygame.display.update() FPSCLOCK.tick(FPS) def
  • https://www.ida.liu.se/~TDDB58/timetable/PygameEngine.py‎CachedSimilarframeRate) pygame.quit() def handleEvents(self): for event in . keyUp(event.key)
  • forge.doumenc.org/svn/games/pysge/core/event.py‎CachedKEYDOWN, #unicode, key, mod "keyUp": pygame.KEYUP, #key, mod "
  • www.instructables.com/files/orig/FJ8/. /FJ8QCFOHWS3M7SH.py‎Cached. event in pygame.event.get(): # event handling loop if event.type ==
  • www.tamperedevidence.com/repository/dice3ds/tags/Release_00. /view3ds. cStringIO, zipfile import pygame from pygame.locals import * from OpenGL. .
  • www.cdf.toronto.edu/~giovanna/cscA48/. /pygame_tutorial.shtml‎CachedSimilarPyGame allows you to process events such as mouse movement, mouse clicks,
  • lorenzod8n.wordpress.com/2007/. /pygame-tutorial-3-mouse-events/‎CachedSimilarMay 30, 2007 . QUIT: 12 running = 0 13 elif event.type == pygame.MOUSEMOTION: 14 print "
  • gamedev.stackexchange.com/. /what-is-the-best-way-to-use-loops-to-detect- events-while-the-main-loop-is-runnin‎CachedOct 16, 2012 . Where I am stuck at is how to handle the events while the app is animating. . 1:
  • www.medien.ifi.lmu.de/lehre/ss14/mmp/. /mmp_uebung_2_ss14.pdf‎Cachedwhile True: for event in pygame.event.get(): if event.type == QUIT: exit() screen.fill
  • rogueclass.org/files/pygame/slidepuzzle.py‎CacheddrawBoard(mainBoard, msg) checkForQuit() for event in pygame.event.get(): .
  • . to read: for event in pygame.event.get(): if event.type == QUIT: pygame.quit()
  • https://pymunk.googlecode.com/svn. /pymunx_demo5_draw.py‎Cachedimport pygame from pygame.locals import * from pygame.color import * from .
  • stackoverflow.com/questions/. /pygame-mouse-clicking-detection‎CachedSimilaryour main loop # get all events ev = pygame.event.get() # proceed .
  • www.raspberrypi.org/forums/viewtopic.php?f=32&t=79403‎Cachedfps = pygame.time.Clock() while running: for event in pygame.event.get(): if event.
  • sivasantosh.wordpress.com/2012/07/18/mouse-handling-in-pygame/‎CachedSimilarJul 18, 2012 . The comments in the highlighted section are mouse event related. Also, You can
  • www.programmingforums.org/post90703.html‎CachedFont(None,16) class Cell: def init(self,pos): self.pos=pos self.mine=0 . cell.draw(
  • www.gamedev.net/. /658033-tic-tac-toe-code-review-request-basic-ai/‎CachedI'd appreciate any feedback on my Tic-Tac-Toe Pygame code. . MOUSEMOTION
  • itgirl.dreamhosters.com/itgirlgames/games/. /ClareR/. /checkers.py‎CachedSimilarSprite): def __init__(self, player,(centerx,centery)): pygame.sprite.Sprite. . . for
  • courses.cs.washington.edu/. /InverseKinematics_Lattanzi.py‎CachedPointTrue((event.pos)))[:3]) location = arm.PointTrue(arm.points[-1]) distance = np
  • inventwithpython.com/pygameInput.py‎CachedSimilarimport pygame, sys, random from pygame.locals import * # set up pygame . Rect
  • ubuntuforums.org/archive/index.php/t-1950421.html‎CachedIn my event loop I have my quit on certain keys etc. I have event.type == pygame.
  • lennarthilbert.com/2012/09/13/bezier-curves-in-pygame/‎CachedSimilarSep 13, 2012 . I was planning to use bezier curves to create some interactive visuals using
  • stackoverflow.com/. /python-pygame-how-do-i-know-if-a-mouse-clicked- on-an-image‎CachedSimilarwhile True: for event in pygame.event.get(): if event.type == pygame. . click x, y =
  • ftp://ftp.renci.org/outgoing/astro_app/kivy/. /window_pygame.py‎CachedWindow Pygame: windowing provider based on Pygame ''' __all__ . .
  • primepuzzle.com/py/examples/Listing_19-5.py‎CachedSprite): def __init__(self, image_file, speed, location = [0,0]): pygame.sprite. .
  • spaghettilogic.org/ld28/you_only_get_one_click.py‎CachedFont(None, fontsize) clock = pygame.time. . player.pos()) while running: #
  • https://bitbucket.org/pygame/pygame/. /window-does-not-get-focus-on-os-x- with‎CachedJun 29, 2014 . A pygame window created using the code below on OS X using the latest
  • osdir.com/ml/python.pygame/2003-05/msg00046.html‎CachedSimilarBut I think it should since this is all in the event loop if event.type is
  • www.learningpython.com/. /textwidget-a-simple-text-class-for-pygame/‎CachedSimilarDec 13, 2006 . All right, this is just a little tutorial about working with text in pygame. . .. @param
  • coffeeghost.net/src/moosegesturetest.py‎Cachedimport pygame, random, sys from pygame.locals import * import . line if the
  • web.media.mit.edu/~manas/tri-aug/e15_map.py‎Cachedimport pygame, os, sys from array import * from math import cos, sin, radians . in
  • www.pygame.org/docs/ref/event.html‎CachedSimilarpygame module for interacting with events and queues . none ACTIVEEVENT
  • boards.openpandora.org/topic/11593-drag-and-drop-in-pygame/‎CachedSimilarfor evnt in event.get(): if evnt.type == QUIT: running=False x,y=mouse.get_pos() b
  • jak-o-shadows.users.sourceforge.net/python/robot/ik.py‎CachedNov 27, 2013 . ikPinv} pos = numpy.zeros((3, 1)) self.sections= [] inf = float("inf") . .. arm.ik(pos[:2]
  • www.raspberrypilot.com/index.php/. /40-mouse-input-buttons‎CachedJun 11, 2014 . if event.type == pygame.QUIT: game_running = False. if event.type == pygame.
  • www.pygame.org/docs/ref/mouse.html‎CachedSimilarpygame.mouse.get_pos, —, get the mouse cursor position. pygame.mouse. .
  • www.cs.rutgers.edu/~biglars/pycs4hs/pydemo4.html‎Cachedimport pygame, random, sys from pygame.locals import * WINDOWWIDTH = 600
  • www.petercollingridge.co.uk/pygame-physics. /mouse-interactions‎CachedSimilarSep 18, 2010 . . the user clicks. We test this by monitoring Pygame events as we did in tutorial 1
  • osdir.com/ml/python.pygame/2003-05/msg00045.html‎CachedBut I think it should since this is all in the event loop if event.type is
  • teacherweb.com/TX/. /Walter,Annette/Sprites-and-Sounds.pdf‎CachedwindowSurface = pygame.display.set_mode((WINDOWWIDTH,
  • www.nerdparadise.com/tech/python/pygame/basics/part6/‎CachedSimilarpygame.event.get() will return a list of all the events since the last time you
  • web.cse.ohio-state.edu/~parent/classes/788/Au10/. /Jae/Pyball.pys‎Cachedimport sys, pygame from FuncDesigner import * from openopt import NLP from .
  • www.cs.ucsb.edu/~pconrad/cs5nm/topics/pygame/. /mouse2.py‎Cached. def handleQuitEvent(event): print "Have a good day" pygame.quit(); sys.exit()

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