SAMPLER2DSHADOW

May 18, 12
Other articles:
  • Results for spec/glsl-1.30/execution/fs-texture-sampler2dshadow-07. Overview.
  • 21, float offset_lookup(const in sampler2DShadow map, . 29, float
  • Apr 16, 2012 . Mesa (master): glsl: Fix the prototype of textureProjGradOffset(
  • Apr 20, 2012 . uniform sampler2DShadow projectorDepthMap;. uniform bool renderAmbient;.
  • #version 140 uniform sampler2DShadow shadow_map; in vec4 SM_tex_coord; //
  • . 2D textures; sampler3D - for 3D textures; samplerCube - for cube map textures;
  • Results for spec/glsl-1.30/execution/fs-texture-sampler2dshadow-06. Overview.
  • uniform sampler2DShadow ShadowMap; varying vec4 ShadowCoord; // This
  • uniform sampler2DShadow shadowMap0; uniform sampler2DShadow
  • . vec4 coord, float lod)Ö0Ïvec4 shadow2DÌ1024Í(sampler2DShadow sampler,
  • Added avango.shade module. Line. 1, // -*- Mode:C++ -*-. 2.www.avango.org/browser/trunk/avango. /sampler2DShadow.h - Cachedsampler2DShadow.cpp in trunk/avango-shade/core/src/types . 27, shade::sampler2DShadow::sampler2DShadow(void) : 28, TypeBase<
  • glsl sampler2DShadow More. #include . sampler2DShadow (unsigned int
  • Search results for iphone sampler2dshadow example at tutorius.net - Free
  • . #if SHADOW_SAMPLES>0 #if SHADOW_MAPS>0 uniform sampler2DShadow
  • May 15, 2011 . [FRAGMENT SHADER] uniform sampler2DShadow shadowMap; varying vec4
  • Added avango.shade module. Line. 1, // -*- Mode:C++ -*-. 2.www.avango.org/browser/trunk/avango. /sampler2DShadow.cpp?. - CachedAVANGO: shade::sampler2DShadow Class ReferenceMay 5, 2010 . shade::sampler2DShadow Class Reference. #include <avango/shade/core/types
  • Samplers of type sampler1DShadow or sampler2DShadow need to be . so
  • float textureProjOffset(, sampler2DShadow, sampler ,. vec4, P ,. ivec2, offset ,. [
  • Mar 13, 2011. enables the new shadow texture functions in GLSL 1.30. Test-case: piglit:spec/
  • Apr 16, 2012 . List: org.freedesktop.lists.mesa-commit. Module: Mesa Branch: master Commit:
  • . vec3 coord [, float bias] ) vec4 shadow2D (sampler2DShadow sampler, vec3
  • Apr 14, 2010 . uniform sampler2DShadow texture_5; Note we had to pass the light's translation
  • Mar 26, 2011 . uniform sampler2DShadow shadow_map;. uniform vec3 light_pos;. uniform uint
  • . require New GLSL sampler types sampler2DShadow New GLSL functions float
  • gl_Position = ftransform(); } .. and then projected into the scene in the Fragment
  • texture. sampler1DShadow handle for accessing 1D depth texture. sampler3D
  • Results for spec/glsl-1.30/compiler/keywords/sampler2DShadow.frag. Overview.
  • May 27, 2011 . uniform sampler2DShadow shadowVar;. In C code: idVariable =
  • . texture's GL_TEXTURE_COMPARE_MODE parameter is set to
  • sampler2DShadow, 2D texture for shadow map. sampler2DRect, for rectanguar
  • Apr 28, 2012 . i've just switched to deferred shading, but shadow mapping doesn't work
  • Jul 10, 2006 . You will get undefined texels if you use a sampler2DShadow and the.
  • uniform sampler3D texture; uniform sampler2DShadow shadowMap0; uniform
  • uniform sampler2DShadow Shadowmap; . float lookupShadow(in
  • Mar 13, 2011. enables the new shadow texture functions in GLSL 1.30. Test-case: piglit:spec/
  • mat2 mat3 mat4 vec2 vec3 vec4 ivec2 ivec3 ivec4 bvec2 bvec3 bvec4.
  • Apr 16, 2012 . Author: Eric Anholt Date: Mon Apr 16 11:43:47 2012 -0700 glsl: Fix the prototype
  • sampler2DShadow - glsl - posted in OpenGL: Hi, do someone ever use (or heard
  • Jan 17, 2012 . FloatMat2. FloatMat3. FloatMat4. Sampler1D. Sampler2D. Sampler3D.
  • Results for spec/glsl-1.30/execution/fs-texture-sampler2dshadow-12. Overview.
  • sampler2DShadow combined with sampler2D - posted in OpenGL: Hi I am
  • May 2, 2008 . gloost::sampler2DShadow Struct Reference. glsl sampler2DShadow More. #
  • Results for spec/glsl-1.30/execution/textureSize/fs-textureSize-
  • #define SHADOWMAP sampler2DShadow #define SHADOWCOMPAREOFFSET
  • Mar 22, 2011 . #version 150. uniform sampler2DShadow shadow_map;. uniform vec3 color;.
  • . vec2 offset, float invMapSize) { return vec4(uv.xy + offset * invMapSize * uv.w,
  • Aug 18, 2011. uniform mat4 mtxDirLight3; uniform sampler2DShadow shadowMap0; uniform
  • May 20, 2011 . October 6, 2011 at 8:01 am. I forgot to mention that for shadow2DProj to work you

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