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vec4 fetchTextureSample(in sampler2DMS tex,in vec2 texC,in int sample){ ivec2
uniform sampler2DMS texWSDepth; // AA texture for depth . ivec2 icoord= . ; int i
Sampler2dms. Sampler2dms suggestions (Click to sort alphabetically).
. else - usamplerBUF isamplerBUF samplerBUF samplerRBUF + usamplerBUF
Instead declare a new sampler called sampler2DMS. Then in your fragment
Sep 14, 2009 . in the GLSL: sampler2DMS, usampler2DMS, isampler2DMS. From the spec,
Jan 28, 2011 . isamplerBuffer usamplerBuffer sampler2DMS isampler2DMS usampler2DMS
uniform sampler2DMS texture_2dms; uniform int sample; . #var sampler2DMS
36: uniform vec4 _fa_ [1]; 37: uniform sampler2DMS samp_feedbackcolormap;
. 150\n" "uniform sampler2DMS R5_texture0;\n" // Depth "uniform sampler2DMS
Oct 7, 2011 . uniform vec2 screenResolution;. smooth in vec2 texCoord;. out vec4 vFragColor0
6 days ago. glTexImage2D by glTexImage2DMultisample in the C++ code, and sampler2D/
Sep 23, 2009 . #extension GL_NV_explicit_multisample : enable is obviously unnecessary;
With driver version 10.1, using textureSize() with sampler2DMS argument gives:
. ///Get chrominance (UV) data for 4x8 pixel block, 2 pixels average void
Dec 1, 2011 . #define COLORTEXTURE sampler2DMS #else . vec4 fetchTextureSample(in
Jul 3, 2009. Keyword ----------------------------------------- ------------
Oct 7, 2011 . uniform sampler2DMS normalMap;. uniform sampler2DMS depthMap; . vec4
. enable uniform sampler2DMS diffuseRect; uniform sampler2DMS edgeMap;
Apr 25, 2012 . uniform sampler2DMS u_Texture0; . void main(void) { float Z = texelFetch(
GL_SHADER_VERSION reports 1.5, but when I define #version 1.50 in my
Mar 3, 2010 . Assuming I have a FBO correctly set up using glTexImage2DMultisample( target,
#ifdef GL_ARB_texture_multisample vec4 textureFetch(in sampler2DMS tex,in
texelfetch sampler2dms thedomainfo. . texelfetch sampler2dms in the urls
Mar 18, 2012 . #version 330 smooth in vec2 vertOutTexCoords; uniform sampler2DMS
Oct 7, 2011 . uniform sampler2DMS positionMap;. uniform sampler2DMS normalMap; . vec4
36: uniform vec4 _fa_ [1]; 37: uniform sampler2DMS samp_feedbackcolormap;
Search results for sampler2dms in NYArticle search.nyarticle.net/s/sampler2dms - Cachedframebuffer - Why does OpenGL lighten my scene when . vec4 texelDownsampleAvg(sampler2DMS sampler,ivec2 texelCoord,const int
Apr 27, 2010 . With driver version 10.1, using textureSize() with sampler2DMS argument gives:
float4 tex2DMSfetch(sampler2DMS samp, int2 s, int n) int4 tex2DMSfetch(
. SIN vec2 TexCoord;\n\ // \n\ // uniform sampler2DMS Texture;\n\ // uniform
outerra.com - sampler2dms texelfetch, texelfetch sampler2dms. outerra.com
. 6 months ago (diff). Bump to Jmonkeyengine r8466. Line.https://projectsforge.org/projects/bundles/. /MultiSample.glsllib - CachedMultiSample.glsllib in trunk/jmonkeyengine/jmonkeyengine/src/main . 5, #define COLORTEXTURE sampler2DMS. 6, #else. 7, #define . 17, vec4
GL_SHADER_VERSION reports 1.5, but when I define #version 1.50 in my
Apr 20, 2011 . #ifdef RESOLVE_MS. #define COLORTEXTURE sampler2DMS . vec4
uniform sampler2DMS sampler_diffuse; in vec2 texcoord; int samples = 4; for (int
ERROR: 0:20: error(#155) Internal error wrong operand type built in unary
GL_SAMPLER_2D_MULTISAMPLE, sampler2DMS.
#define COLORTEXTURE sampler2DMS #else . vec4 fetchTextureSample(in
Jan 18, 2011 . uniform sampler2DMS msaa_tex ;. and you'll need to create multisample textures
With driver version 10.1, using textureSize() with sampler2DMS argument gives:
. uniform sampler2DMS rtex; uniform sampler2DMS otex; //uniform sampler2D
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#extension GL_ARB_texture_multisample : enable uniform sampler2DMS
Oct 1, 2011 . #define COLORTEXTURE sampler2DMS. #else . vec4 textureFetch(in
Apr 20, 2011 . #define COLORTEXTURE sampler2DMS. #else . vec4 textureFetch(in
Jan 30, 2011 . #version 330 smooth in vec2 vertOutTexCoords; uniform sampler2DMS
0(46) : error C1115: unable to find compatible overloaded function "texelFetch(
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