SAMPLER2DARRAY

May 16, 12
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  • 8. Okt. 2009 . The example will use GL_TEXTURE_2D_ARRAY as source for texturing and a
  • terrain shader 2.0 #version 150 #define maxlights 32 //uniform sampler2DArray
  • Jul 28, 2011 . #version 410 core uniform sampler2DArray myTextureSampler; in vec2 UV; in int
  • float4 tex2DARRAY(sampler2DARRAY samp, float3 s) float4 . samp, float3 s, int
  • Nov 6, 2011 . uniform sampler2DArray test; > > > and access it using: > > gl_FragColor =
  • Aug 17, 2009 . uniform int nTextures; uniform sampler2DArray textures; uniform . I use a
  • SYNOPSIS. float4 tex2DARRAYlod(sampler2DARRAY samp, float4 s) float4
  • Feb 27, 2011 . Mesa (master): glsl/builtins: Fix return type for textureSize sampler2DArray
  • Synopsis. float4 tex2DARRAYproj(sampler2DARRAY samp, float4 s) float4
  • Search results for sampler2darray in NYArticle search.nyarticle.net/s/sampler2darray - Cachedvoid parallax2(sampler2DArray colorArray, sampler2DArray . void parallax2(sampler2DArray colorArray, sampler2DArray detailArray, vec4
  • May 5, 2010 . shade::sampler2DArray Class Reference. #include <avango/shade/core/types/
  • Oct 6, 2011. sampler1D sampler1DARRAY sampler2D sampler2DARRAY sampler3D
  • +vec4 texture2DArray(sampler2DArray sampler, vec3 coord, float bias); vec4
  • Jan 14, 2011 . #version 330 out vec4 fragmentColor; uniform sampler2DArray textureUnit0;
  • Feb 23, 2012 . tmxgltext: ERROR: 0:39: 'sampler2DArray' : syntax error parse error tmxgltext:
  • Sep 16, 2008 . Syntax: vec4 texture2DArray(sampler2DArray sampler, vec3 coord [, float bias])
  • Apr 17, 2012 . 'sampler1DArray', 'sampler2DArray', 'sampler1DArrayShadow', . '
  • Results for spec/glsl-1.30/compiler/keywords/sampler2DArray.frag. Overview.
  • Feb 4, 2008 . The following new vector types are added: uvec2, uvec3, uvec4 The following
  • I read about "array of samplers" or "sampler2DArray" but i don't think it can be
  • Jul 30, 2011 . uniform sampler2DArray material_specular_map_array;. uniform
  • Using a structure called sampler2DArray. It is mentioned in the specs. However, I
  • Jun 11, 2011 . Should I use sampler2DArray? How do I use it? Any links I could take reference
  • I'm using OpenGL with GLSL and I want to use a sampler2D array. . My friend
  • If not, see <http://www.gnu.org/licenses/>. * * * \*************************************
  • Results for spec/glsl-1.30/compiler/keywords/sampler2DArray.frag. Overview.
  • uniform sampler2DArray shadowMapSampler; . This works for sampler2D, so
  • Dec 15, 2010 . Module: Mesa Branch: 7.9 Commit:
  • glsl sampler2D array workaround? - posted in OpenGL: Hi!I am currently
  • Nov 9, 2010 . Mesa (master): glsl: Fix incorrect gl_type of sampler2DArray and
  • Results for spec/glsl-1.30/execution/texelFetch/vs-texelFetch-sampler2DArray-
  • Nov 9, 2010 . intel.com> Date: Tue Nov 9 12:48:34 2010 -0800 glsl: Fix incorrect gl_type of
  • void fshader(float3 l_texcoord:TEXCOORD0 uniform sampler2DArray mtex_0:
  • Mar 29, 2012 . uniform sampler2DArray textureName;. to read from the sampler, write: vec4
  • Should I use sampler2DArray? How do I use it? Any links I could take . and in
  • Apr 17, 2012 . 'sampler1DArray', 'sampler2DArray', 'sampler1DArrayShadow', . '
  • Added avango.shade module. Line. 1, // -*- Mode:C++ -*-. 2.www.avango.org/browser/trunk/avango. /sampler2DArray.cpp?. - Cachedsampler2DArray.h in trunk/avango-shade/core/include/shade/types . Added avango.shade module. Line. 1, // -*- Mode:C++ -*-. 2.www.avango.org/browser/trunk/avango. /sampler2DArray.h - CachedAVANGO: avango/shade/core/types/sampler2DArray.h File ReferenceMay 5, 2010 . #include "TextureAccessor.h" #include "uniform.h" #include <boost/shared_ptr.
  • Mar 12, 2012 . for sampler in ['sampler1D', 'sampler2D', 'sampler3D', 'sampler1DArray', '
  • Feb 10, 2011 . It happens whenever I use the sampler2DArray in the fragment shader and the
  • Apr 17, 2012. 'sampler2DShadow', 'samplerCubeShadow', 'sampler1DArray', '
  • Nov 6, 2011 . uniform sampler2DArray test; and access it using: gl_FragColor = texture2DArray
  • DATA TYPES unsigned int, uvec2, uvec3, uvec4. sampler1DArray,
  • 3 days ago . uniform sampler2DArray Sprites;. void main() {. color = texture(Sprites, vec3(
  • sampler1DArray, sampler2DArray, sampler1DArrayShadow,
  • Samplers. // float samplers. sampler1D sampler2D sampler3D samplerCube.
  • Sampler2DArray. Sampler1DArrayShadow. Sampler2DArrayShadow.
  • Aug 6, 2010 . It also resulted in a confusing error message: 0:0(0): error: no matching function

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