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llPlaySound("b2912295-0d02-4332-a940-5679b14683e7",1) self.llShout(0, " llPlaySound, prim as source") self.Status += 1 if(self.Status >.
Sep 17, 2010 – LSL Script Repository for Second Life Scripts. Free to use and download.
Jun 19, 2011 – . llGetInventoryName( INVENTORY_SOUND, llFloor(llFrand(sounds)) ); if ( soundname != "" ) { llPlaySound( soundname, LOUDNESS ); } } } .
8 posts - 2 authors - Last post: Aug 26, 2008The LSL wiki says "A scrip t can only have one sound playing using llPlaySound" but I have found that this isn't true. You cannot have two.
llPlaySound(llGetInventoryName(INVENTORY_SOUND, 0),VOLUME); llPreloadSound .
llPlaySound. . . llPlaySound(key sound, float volume); . A second call to llPlaySound with the same key will not restart the sound, but the new volume will be .
You Wanna Play? I'll Play Sound Clip and Quote. Sam tells Clu he's ready for anything Clu is going to throw at him. Clu and Sam will battle on light cycles.
Sep 29, 2007 – If you use llLoopSound instead of llPlaySound, it will play the sound in a loop. The number after the sound name is the volume at which it will .
Mar 11, 2011 – llPlaySound called within a child prim emits its sound from the root prim. not sure if this is intentional with Avination server/viewer but its sure is .
May 20, 2011 – llPlaySound("re jinxed", 1); . llPlaySound("re weakened", 1); . llPlaySound(" weakened",1); else if (~llSubStringIndex(message, "been .
Dec 17, 2008 – llStopSound(); llPlaySound(ConnectedSound, 1.0); ANGELID=llList2String( llParseString2List(body,["\""],[]),3);//Grabs the 3rd item which is the .
Feb 25, 2008 – Download: llPlaySound.xml . llPlaySound.xml 456 bytes. Description: SHA1 Checksum: 9b655c070beab89bc4267e7eebbb701ca2d9a7f8 What's this? .
Find images on Llplaysound. . Trending Images; Random Images; Submit Images. Results for Llplaysound. Llplaysound www.pic2fly.com · www.pic2fly.com .
llPlaySound(soundname, 1); llSleep(9.0); } }, Sound queuing works with llPlaySound, but not with llTriggerSound. llSleep delays the script to allow to sound to .
3 posts - 2 authors - Last post: Mar 16, 2009touch_start(integer total_number) { llPlaySound(soundid, volume); } }. http .
Aug 22, 2011 – (30 seconds) llPlaySound("rickball", 1.0); llSetTimerEvent(gap); llResetTime(); } touch_start(integer total_number) { //Reset loop if board is .
llPlaySound("physcannon_claws_open.wav", gVolume); llResetScript(); } state_entry() { llMessageLinked(LINK_SET, 1, "off", NULL_KEY); gHavePermissions .
. string sUUID = llList2String(masterlist,i+5); if (llStringLength(sMsg) > 0) llSay(0, sMsg); // chat any text we find if (llStringLength(sUUID) > 0) llPlaySound(sUUID .
5 posts - 4 authors - Last post: Dec 2, 2010if ( count == 1) llPlaySound("introSpeach",1); if ( count == 2) llPlaySound .
Jan 5, 2009 – A script can only have one sound playing using llPlaySound; subsequent calls will be ignored until the first sound has stopped playing, unless .
llPlaySound will sometime not play or make the sound play randomly or repeat .
Feb 26, 2010 – I have found out that when calling sounds via LSL using llPlaySound, llTriggerSound, etc. under the Windows version of OpenSim the sounds .
Mar 11, 2010 – I have found out that when calling sounds via LSL using .
Jan 5, 2009 – llPlaySound This does not work. llStopSound will not stop .
13 posts - 6 authors - Last post: May 16Although no Scripterin'm still "collision_start" I would continue to work with " llPlaySound" Do not ask again and Collision .
7 posts - 1 author - Last post: May 4Hello, I made a 3D board game but while making it I came across one annoying .
33 llSetSoundQueueing(TRUE); //ONLY WORKS ON llPlaySound not llTriggerSound /////////////////. 34 integer x = total_wave_files;. 35. 36 timer_started = FALSE; .
Oct 17, 2008 – Every time I touch this door the sounds keep playing forever instead of only being triggered once, just as if llPlaySound was a llLoopSound. .
Jul 28, 2008 – Summary. Function: llPlaySound( string sound, float volume ); . Retrieved from "http://wiki.zeitenwerk.de/index.php/LlPlaySound" .
llPlaySound isn't muted by the sounds speaker icon. Reported by McCabe Maxsted | March 7th, 2009 @ 05:29 PM. Have to set the gain to 0 or use master mute. .
Feb 24, 2010 – The solution is to use a timer instead. For example, here's a snippet that uses llSleep: llSleep(reloadTime); llPlaySound(reloadDoneSndName, .
4 posts - 2 authorsTurn the radio off and back on and it'll play sound for 10 seconds or so and cut back off. The only way i've figured out how to keep it playing is with the car/ ignition .
Dec 18, 2010 – . I had really good headphones plugged in when editing and it sounded fine on those O_o Next time i'll play sound through my pc to see what .
Some examples containing the Function LlPlaySound. ( 1 ) . Find out more about LlPlaySound on wiki.secondlife.com and rpgstats.com/wiki .
Jun 29, 2011 – llLoopsound and llPlaysound Issues. I was wondering I correctly used the commands to lay wav files for ambient sounds, I think.
Jun 2, 2011 – A call to llPlaySound replaces any other sound (so that only one sound can be played at the same time from the same prim (script?)), except .
May 23, 2008 – Trying this out again, llLoopSound() and llPlaySound() had .
Feb 27, 2007 – . default { state_entry() { llListen(6645,"",llGetOwner() ,""); } on_rez(integer start_param) { start_pos = llGetPos(); llPlaySound("bambagrowl" .
3 posts - 3 authors - Last post: Apr 9change the settings on npcscan so it'll play sound even if it's minimized, and find something else to do while camping a particular spot. .
Jan 5, 2009 – Note that llSound does do one thing its replacement .
. integer queue, integer loop) void llPlaySound(string sound, float volume) void llLoopSound(string sound, float volume) void llLoopSoundMaster(string sound, .
. PERMISSION_TAKE_CONTROLS) { llMessageLinked(LINK_ALL_CHILDREN, 0, "slow", id); llPlaySound(sound,0.3); llTakeControls(LEVELS, TRUE, FALSE); .
//do full preload of sound llSetSoundQueueing(TRUE); //ONLY WORKS ON llPlaySound not llTriggerSound ///////////////// //integer x = waves_to_preload; .
Apr 8, 2011 – Function: llPlaySound( string sound, float volume). Plays attached sound once at volume (0.0 to 1.0). Need more Info? - Try the LSL Wiki .
40 llSetSoundQueueing(TRUE); //ONLY WORKS ON llPlaySound not .
Jul 31, 2011 – llPlaySound() does not work when called from the on_rez .
Oct 18, 2010 – play = FALSE; //llSetSoundQueueing(FALSE); //ONLY WORKS ON llPlaySound not llTriggerSound // llSetText(llGetObjectName() + "\n.", <0,1 .
. llSetRot(rot); llPlaySound("12741__Leady__opening_a_creaky_door",1); } if ( opened == 1) { rotation rot = llGetRot(); rotation delta = llEuler2Rot(<0,0,-PI/4>); .
Feb 16, 2011 – llPlaySound(llList2String(gSounds, songNo), 1.0); //and start the timer with 8.0 interval llSetTimerEvent(8.0); //song number for next iteration/call .
Dec 27, 2008 – Function: llPlaySound( string sound, float volume );. Plays attached sound once at volume • string sound – a sound in the prim's inventory or .
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