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Since I don't play (or write) a whole lot of action-based games, I haven't spent much time worrying about collision detection. But the other day I was working on a .
by J Blow - 2011 - Cited by 7 - Related articles
Jan 5, 2010 – Collision detection (or just collision in SL) refers to the scripting calls related to collision events. A collision will occur when an object or avatar .
The first and most basic appropach is collision detection with the use of bounding shapes. The theory works as follows. For each sprite find a primitive geometric .
Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection .
Metanet Software is an innovative indie game programming company brimming with intrigue, creativity and intrigue. So much intrigue. We're the creators of N .
Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with .
Collision Detection Tutorials, Algorithms, Articles, FAQs and Techniques for Game Programming.
A tutorial on how to do basic collision detection in OpenGL.
The domain collisiondetection.com is for sale. To purchase, call BuyDomains. com at +1 339-222-5147 or 866-836-6791. Click here for more details. .
Collision Detection. CompositeTexture. CortonaExtrusion. CubeEnvironment. DirectX 9.0 Shaders. Drag & Drop. EventUtilities. Flash animations. FlashMovie .
1 day ago – A weblog about politics, technology, and culture. By Clive Thompson.
Mar 30, 2000 – Collision detection in 3D becomes ever more complicated as gaming worlds become ever more realistic, but many games still exhibit collision .
www.cs.hku.hk/~tlchung/collision_library.html - SimilarCollision detection | FacebookYou +1'd this publicly. UndoCollision detection - Description: Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the .
Jun 9, 2011 – Overview of research by Martin Held in interactive collision detection, including relevant papers and sample pictures.
Jun 10, 2011 – Real-Time Collision Detection-Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the .
Jump to Collision Detection: GPGPU.org is an excellent site for information on using GPUs for general purpose computation, including collision detection. .
Collision detection has been a fundamental problem in computer animation, physically-based modeling, geometric modeling, and robotics. In these applications .
Today's topic is collision detection in a general 3d environment made from a collection of triangles. We'll take a look at how to detect collisions in a fairly fast and .
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Physics engine collision events are exposed through the standard Corona event- listener model, with three new event types. For general collision detection, you .
We introduce the Bounded Deformation Tree, or BD-Tree, which can perform collision detection with reduced deformable models at costs comparable to .
Collision detection among many 3D objects is an important component of physics . In the broad phase, collision tests are conservative—usually based on .
May 19, 2011 – Collision Detection: A Blog of Clive Thompson. « PREVIOUS ENTRY Study: Teams work best when members are physically close together .
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Collision detection can be a very difficult subject for games programmers to get into because it is so poorly documented. One of the problems is that it is difficult .
Oct 27, 2008 – Kongregate free online game Shootorial #5 - This beginning level Flash game making tutorial covers collision detection between ships and m.
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Collision detection is the process of determining whether objects in a game . There are several benefits of using a bounding sphere for collision detection. .
10 answers - Apr 9, 2010With the help of the Stack Overflow community I've written a pretty . . To detect whether two balls collide, just check whether the distance between .
I've seen a few tutorials on basic collision detection around the net, but most of them I've read are either pretty confusing or somewhat incomplete. I've attempted .
An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
Learn how to use Flash 5's Hit Test function to determine collisions by following this tutorial.
Carrier sense multiple access with collision detection (CSMA/CD) is a Media .
Two collision-detection algorithms that we are going to discuss . I-COLLIDE- An incremental algorithm for collision detection between solid models. I collide is .
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Companion website for the book Real-Time Collision Detection by Christer Ericson.
Collision detection is an essential part in 3D games. It ensures that the game physics are relatively realistic, so that an object does not cut through other objects .
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In this lesson, you will get an overview of the problem of collision detection and some common techniques, and you will learn how to use an octree to solve .
Collision Detection and Physically Based Modeling Tutorial by Dimitrios Christopoulos . It features collision detection, physically based modeling and effects. .
An assortment of papers on collision detection and contact determination papers.
Jan 14, 2011 – Collision Detection: A Blog of Clive Thompson. « PREVIOUS ENTRY The end of the office. NEXT ENTRY » “Let's get this party started! .
Do whatever you want to your container sprites without fear of it messing with your collision detection. - Code optimizations have led to ~15% in speed .
Carrier Sense Multiple Access with Collision Detection (CSMA/CD). A Shared Medium. The Ethernet network may be used to provide shared access by a group .
Apr 20, 2011 – Briefly, collision detection is the process of detecting when two shapes are about to collide or have already collided. There is a distinction there .
May 19, 2011 – simple as3 Flash hittest, mouse point hittest, bitmapdata hittest, actionscript, simple as3 maze game, as3 transparent hittest, hit test for as3 .
Sep 22, 2010 – In Unity 3.x we introduce Layer-Based collision detection, which is a way to make Game Objects collide with another specific Game Objects that .
This page describes the term collision detection and lists other pages on the Web where you can find additional information.
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