COLLISION DETECTION

Sep 1, 11
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  • Since I don't play (or write) a whole lot of action-based games, I haven't spent much time worrying about collision detection. But the other day I was working on a .
  • by J Blow - 2011 - Cited by 7 - Related articles
  • Jan 5, 2010 – Collision detection (or just collision in SL) refers to the scripting calls related to collision events. A collision will occur when an object or avatar .
  • The first and most basic appropach is collision detection with the use of bounding shapes. The theory works as follows. For each sprite find a primitive geometric .
  • Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection .
  • Metanet Software is an innovative indie game programming company brimming with intrigue, creativity and intrigue. So much intrigue. We're the creators of N .
  • Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the topic is most often associated with .
  • Collision Detection Tutorials, Algorithms, Articles, FAQs and Techniques for Game Programming.
  • A tutorial on how to do basic collision detection in OpenGL.
  • The domain collisiondetection.com is for sale. To purchase, call BuyDomains. com at +1 339-222-5147 or 866-836-6791. Click here for more details. .
  • Collision Detection. CompositeTexture. CortonaExtrusion. CubeEnvironment. DirectX 9.0 Shaders. Drag & Drop. EventUtilities. Flash animations. FlashMovie .
  • 1 day ago – A weblog about politics, technology, and culture. By Clive Thompson.
  • Mar 30, 2000 – Collision detection in 3D becomes ever more complicated as gaming worlds become ever more realistic, but many games still exhibit collision .
  • www.cs.hku.hk/~tlchung/collision_library.html - SimilarCollision detection | FacebookYou +1'd this publicly. UndoCollision detection - Description: Collision detection typically refers to the computational problem of detecting the intersection of two or more objects. While the .
  • Jun 9, 2011 – Overview of research by Martin Held in interactive collision detection, including relevant papers and sample pictures.
  • Jun 10, 2011 – Real-Time Collision Detection-Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the .
  • Jump to Collision Detection‎: GPGPU.org is an excellent site for information on using GPUs for general purpose computation, including collision detection. .
  • Collision detection has been a fundamental problem in computer animation, physically-based modeling, geometric modeling, and robotics. In these applications .
  • Today's topic is collision detection in a general 3d environment made from a collection of triangles. We'll take a look at how to detect collisions in a fairly fast and .
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  • Physics engine collision events are exposed through the standard Corona event- listener model, with three new event types. For general collision detection, you .
  • We introduce the Bounded Deformation Tree, or BD-Tree, which can perform collision detection with reduced deformable models at costs comparable to .
  • Collision detection among many 3D objects is an important component of physics . In the broad phase, collision tests are conservative—usually based on .
  • May 19, 2011 – Collision Detection: A Blog of Clive Thompson. « PREVIOUS ENTRY Study: Teams work best when members are physically close together .
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  • Collision detection can be a very difficult subject for games programmers to get into because it is so poorly documented. One of the problems is that it is difficult .
  • Oct 27, 2008 – Kongregate free online game Shootorial #5 - This beginning level Flash game making tutorial covers collision detection between ships and m.
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  • Collision detection is the process of determining whether objects in a game . There are several benefits of using a bounding sphere for collision detection. .
  • 10 answers - Apr 9, 2010With the help of the Stack Overflow community I've written a pretty . . To detect whether two balls collide, just check whether the distance between .
  • I've seen a few tutorials on basic collision detection around the net, but most of them I've read are either pretty confusing or somewhat incomplete. I've attempted .
  • An implementation of the Lin-Canny algorithm for computing the distance between two closed polyhedra. Source available for noncommercial use.
  • Learn how to use Flash 5's Hit Test function to determine collisions by following this tutorial.
  • Carrier sense multiple access with collision detection (CSMA/CD) is a Media .
  • Two collision-detection algorithms that we are going to discuss . I-COLLIDE- An incremental algorithm for collision detection between solid models. I collide is .
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  • Companion website for the book Real-Time Collision Detection by Christer Ericson.
  • Collision detection is an essential part in 3D games. It ensures that the game physics are relatively realistic, so that an object does not cut through other objects .
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  • In this lesson, you will get an overview of the problem of collision detection and some common techniques, and you will learn how to use an octree to solve .
  • Collision Detection and Physically Based Modeling Tutorial by Dimitrios Christopoulos . It features collision detection, physically based modeling and effects. .
  • An assortment of papers on collision detection and contact determination papers.
  • Jan 14, 2011 – Collision Detection: A Blog of Clive Thompson. « PREVIOUS ENTRY The end of the office. NEXT ENTRY » “Let's get this party started! .
  • Do whatever you want to your container sprites without fear of it messing with your collision detection. - Code optimizations have led to ~15% in speed .
  • Carrier Sense Multiple Access with Collision Detection (CSMA/CD). A Shared Medium. The Ethernet network may be used to provide shared access by a group .
  • Apr 20, 2011 – Briefly, collision detection is the process of detecting when two shapes are about to collide or have already collided. There is a distinction there .
  • May 19, 2011 – simple as3 Flash hittest, mouse point hittest, bitmapdata hittest, actionscript, simple as3 maze game, as3 transparent hittest, hit test for as3 .
  • Sep 22, 2010 – In Unity 3.x we introduce Layer-Based collision detection, which is a way to make Game Objects collide with another specific Game Objects that .
  • This page describes the term collision detection and lists other pages on the Web where you can find additional information.

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