SAMPLER2D UNIFORM

May 15, 12
Other articles:
  • . programe uniform sampler2D SHmap1; uniform sampler2D SHmap2; uniform
  • C3E3f_Output C3E3f_texture(float2 texCoord : TEXCOORD0, uniform sampler2D
  • uniform sampler2d texturey, uniform sampler2d texturex, uniform float alpha) :
  • Nov 1, 2009 . Declare a uniform sampler2D object in the fragment shader. Get the handle of the
  • Hi all, I'm trying to load a texture into a shader using a osg::Uniform. This shouldnt
  • UV2; return OUT; } /********* pixel shader ********/ float4 mainPS(vertexOutput IN,
  • _IDL_ImageTexture — this uniform variable is of GLSL type sampler2D . When
  • Using Texture in Shader  Sampler2D ( 1D, etc)  Uniform variable  Represent
  • Apr 14, 2009 . uniform sampler2D text_diffusemap; uniform sampler2D text_normalmap; varying
  • Just tried out multitexturing with glsl on my Nvidia Geforce Go 7400 – it won't
  • Feb 3, 2012 . </script>. <script id="fshader" type="x-shader/x-fragment">. uniform sampler2D
  • Jan 12, 2012 . uniform int uInt; uniform float uFloat; uniform vec2 uVec2; uniform vec3 . uniform
  • 2 days ago . uniform sampler2D textureCam;. uniform sampler2D textureMask0;. uniform
  • ShaderEffectSource referring to textLabel is bound to sampler2D uniform inside
  • . frag #include "UnityCG.cginc" uniform sampler2D _MainTex0; uniform
  • Jan 29, 2012 . fragment shader: uniform sampler2D tex; uniform sampler2D tex2; uniform float
  • Jul 9, 2011. TexCoord1 = InTexCoord1; } //------------------------ //Fragment shader #version
  • uniform sampler2D bits[16]; uniform int number; uniform float w1; uniform float w2
  • . Advect out vec4 FragColor; uniform sampler2D VelocityTexture; uniform
  • uniform sampler2D bbMap;. void main (void) { gl_FragColor = texture2D( bbMap,
  • uniform sampler2D splat6, uniform float splatScaleX, uniform float splatScaleZ ) {
  • @libs http://webglplayground.net/libs/jquery-1.6.2.min.js @glsl_fs_advance
  • Jun 22, 2011 . #version 150 uniform sampler2D MyTexture0; uniform sampler2D MyTexture1;
  • uniform sampler2D myTexture1; uniform sampler2D myTexture2; void main (void
  • uniform sampler2D tex0; uniform sampler2D tex1; void main() { vec4 . varying
  • //Taken from ShaderToy uniform vec2 resolution; uniform float time; uniform
  • uniform sampler2D texture0; uniform sampler2D texture1; void main() { } .
  • Web · Images · Video; More. Advanced Search · Popular . www.zapmeta.com/show/us/uniform+sampler2d+tex1/ - Cached - Similaruniform sampler2d tex0 - Zapmeta Search ResultsWeb · Images · Video; More. Advanced Search · Popular . www.zapmeta.com/show/us/uniform+sampler2d+tex0/ - Cached - Similaruniform sampler2d colormap - Zapmeta Search ResultsWeb · Images · Video; More. Advanced Search · Popular . www.zapmeta.com/show/us/uniform+sampler2d+colormap/ - Cached - Similaruniform sampler2d 512by512image[ 100 ]uniform sampler2d RGBA8888image[ 100 ] would this kill the performance of my
  • Apr 9, 2012 . #version 150 in vec2 iterpTexCoord; uniform sampler2D textureUnit0; uniform
  • uniform sampler2D sampler2d;\ varying mediump vec2 myTexCoord;\ void main
  • Feb 5, 2012 . uniform sampler2D tex;. Data types for 1D and 3D textures are also available, the
  • . bind with the sampler2d uniform on texture unit 3 **/ BINDING_TEXTURE4, /**
  • . #ifdef GL_ES precision highp float; #endif uniform sampler2D sampler_prev;
  • uniform sampler2D tex0; uniform sampler2D tex1; varying vec2 TexCoord; void
  • //in vec2 Position1; //in vec2 Position2; out vec4 color; uniform vec2
  • May 4, 2012 . tex_coord = vTexCoord; \n". "} \n";. const char *fragShader = "precision highp float
  • Well, I can see one problem: uniform sampler2D[20] Patches;. I'm going to go out
  • GLGraphics renderer = (GLGraphics) g;; GL gl = renderer.gl;; renderer.beginGL();
  • The shader has a sampler2D uniform that needs to be set to the texture unit you
  • uniform sampler2D rayorgs, // array of rays uniform sampler2D raydirs, uniform .
  • Jan 17, 2012 . uniform sampler2D _MainTex2; uniform sampler2D _MainTex3; uniform float
  • Feb 26, 2012 . uniform sampler2D texture1; void Function(in sampler2D myTexture);. Samplers
  • How do I set a "uniform sampler2d" with a general texture, loaded in irrlicht, in a
  • . static const char* const qglslPatternBrushSrcFragmentShader = "\n\ - uniform
  • They are not allowed to be declared as a non-uniform type. Here are the different
  • Nov 26, 2010 . Setting up uniform sampler2D. 1) If you do not know how to set up GLSL shaders
  • In GLSL a texture is specified as a uniform variable. Textures have . uniform

  • Sitemap