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Nov 30, 2006 . “Method acting combines a careful consideration of the psychological motives of
Personas work because they tell stories. Stories . An arrow labeled Interface
Oct 10, 2006 . I've been doing some research into developing user personas at work this .
Mar 1, 2012 . Boxes and Arrows Turns Ten! . us of those great themes from year one--
Jan 30, 2010 . Her recent posts are on how personas are being used in companies . . Boxes
Mar 13, 2012 . 4.1 Personas; 4.2 Usability Testing; 4.3 Usablility Testing Scripts . it as a part of
http://boxesandarrows.com/view/bring_your_pers Bring Your Personas to Life! -
Feb 10, 2001 . Boxes and Arrows: Defining Information Architecture Deliverables . The most
Feb 26, 2008 . I'd seen hard work on personas delivered in documentation to others
Aug 18, 2009 . (Elan Freydenson - Boxes and Arrows). Creating personas for information rich
Mar 3, 2008 . Personas and the Role of Design Documentation - Boxes and Arrows: The
Apr 8, 2008 . If you're not familiar with the term, personas are representations of . Customer
Dec 30, 2008 . "Building a Data-Backed Persona." Retrieved December 22, 2008, from Boxes
Nov 10, 2008 . A persona describes a fictional character, or who your target . . George Olsen
Mar 12, 2011 . Bringing Your Personas to Life in Real Life, by Elan Freydenson on 2002/03/12,
Aug 24, 2008 . Second Stop: Boxes and Arrows (online peer-written UXD journal). Search Term:
Nov 7, 2007 . Jared Spool makes a similair point on the difference between crappy personas vs
Boxes and Arrows, May 16th, 2009; User research for personas and other
Dec 19, 2005 . Extending a Technique: Group Personas, by Mike Kuniavsky. Boxes and Arrows,
Personas are great for any UX field, content strategy included. "The most popular
Jan 18, 2005 . Making Personas More Powerful: Details to Drive Strategic and Tactical Design ·
Sep 17, 2010 . UX for the masses ( www.uxforthemasses.com ). Some other good websites
Nov 14, 2006 . “So you've got your persona set all neatly defined and documented. Now what?
May 27, 2009 . Boxes And Arrows : The Design Behind the Design . During the course of my
Sep 14, 2004 . Entertainment, education, and collaboration software is often used by two or
Search. Building Robust Personas in 30 Days or Less. Date: November 14 2007.
. Julie A. Jacko Andrew Sears. Hourihan, M. (2002, March). Taking the "you" out
Feb 9, 2012 . From Boxes and Arrows. Types of Personas: Cooper. Primary and secondary --
Mar 12, 2002 . You read about personas in “The Inmates are Running the Asylum.” You know
'Personas' is an interaction design technique with considerable potential for
Oct 26, 2008 . Andrew Hinton has wise things to say about what personas are and aren't in this
CREATING PERSoNAS7 Creating a persona is not creative writing. you don't . (
Feb 12, 2007 . I'm delighted that Liz Danzico of Boxes and Arrows, one of my favorite reads,
Jul 18, 2008 . I recently stumbled across an article about personas written by Andrea Wiggins
Jan 8, 2012 . http://www.boxesandarrows.com/story/index/date/2886; Source: Think Vitamin
Nov 14, 2007 . Incorporating the voice of the user into user experience design by using
experience using Personas. Boxes and arrows. http://boxesandarrows.com/
Jul 7, 2008 . How to persona? I found it hard to get a step-by-step guide on creating personas.
Mar 26, 2002 . Boxes And Arrows : The Design Behind the Design . When I got to the chapter
To quote Andrew Hilton, in his Boxes and Arrows Article, Personas and the Role
In a way then this is a merger between a persona and a time based
May 8, 2008 . I'm delighted that Liz Danzico of Boxes and Arrows, one of my favorite reads,
Sep 14, 2004 . was a co-founder of Boxes and Arrows, and is a senior interaction designer with
Boxes and Arrows: the online IA journal http://www.boxesandarrows.com .
First things first: There is no one right way to create personas. . . was introducing
Personas are useful in helping to guide decisions about a product, such as
Think beyond traditional practice to give emotional life to your personas. Note:
9 mar. 2012 . Use of narrative in interactive design (Boxes and Arrows, 30.11.2004) ► Bring
15. Hourihan, M. (2002). Taking the "you" out of user: My experience using
Quoted from http://www.boxesandarrows.com/view/bring_your_pers.
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